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DU3L Weapons & Loadouts

Every DU3L duelist carries a melee weapon, a ranged weapon, a Moment special and a set of weapon talents. 7 melee and 4 ranged weapons each play a distinct combat role — this is the full arsenal, exactly as it fights in game.

Melee weapons

Melee is your close-range pressure: charge attacks, knockback, wall slams and a unique special effect per weapon.

WarhammerHeavy Hitter

High-Risk Converter. Burst AoE + object control.

Cyclone — Performs a 360° spin attack that knocks back all surrounding enemies.

SpearZoner

Reach Controller. Longest melee reach.

Impale — Thrusts forward with extended range, dealing damage and applying a bleed effect.

AxeBerzerker

Health Predator. Gains strength from aggression.

Rage — Enters a blood frenzy, instantly healing 22 HP and granting a temporary combat buff.

SwordFighter

Baseline Duelist. Balanced stats.

Cadence — Resets attack cooldowns immediately and provides a short burst of movement speed.

KatanaAssassin

Speed Punisher. Fast cycles and bleeds.

Falling Edge — Dashes through the target, dealing damage and applying a deep bleed effect.

GreatswordZoner

Heavy Zoner. Wide arcs, massive reach, space controller.

Cleaving Arc — Massive forward sweep that hits all enemies in a wide cone, applying slow.

DaggerAssassin

Speed Assassin. Very fast, short range, high crit potential.

Shadow Strike — Dashes through target, applying 3 bleed stacks and gaining a speed buff.

Ranged weapons

Ranged weapons control space at distance — ammo, reloads and projectile speed make each one a different tempo.

SniperSniper

Space control precision. Hard min-range lock; ammo returns on hit. Primary shots deal 22–27 and travel at 34–44.

Overclock Beam / Repulsion Charge — Choose spacing control: piercing beam at range, repulsion cone up close.

PistolSkirmisher

Tempo duelist. Builds stage ladder to control and burst windows.

Mirror Drive (Once per Round) — Dual-fire window with flow extensions on successful hits.

ShotgunBrawler

Territory controller. 5-pellet pattern with control pellets and dual-control stun.

Scatterfield Deployment (Once per Round) — Deploys a mine field zone with pickup/explosion shell economy.

CrossbowHunter

Precision predator. Mark stacks condemn at 3 with wall-convert pressure.

Grapple Line / Zipline — Deploys a shared traversal zipline with talent-driven tuning.

Moment specials

Moment specials are signature powers chosen with your loadout — each one can flip a round when spent well.

Duel MeEngage Commitment Ring

Force a short, readable commitment bubble; punish mistimed leap.

Time WarpTemporal Risk Reset

Bank a short timeline; recast to revert position and partially undo damage.

Evasive ManeuverSkill Dodge Window

Short invulnerability to melee only; rewards baiting swings.

SurgeGreed Window

Big commit: reload + damage amp, but you become easier to kill.

Momentum DashTempo Layer Dash

Simple mobility layer; tight skill reward if chained.

Phase ShiftGhost Reposition

Short untargetable reposition; cannot attack while phased; grants exit timing reward.

Gravity SnapPosition Swap Chaos

Instant swap to break patterns; mild slow; wall micro-stun if collision occurs.

AnchorAnti-Mobility Trap

Explicit anti-dash tech. Baits dashes; refunds if unused.

Blood PactHP Trade Commitment

Trade current HP for a strong but readable shield with branching outcomes.

Momentum FieldDuel Zone Pressure

"Fight me here" aura; stacks damage over time if you stay disciplined.

Weapon talents

Every weapon carries a small talent tree — A- and B-tier picks that reshape its special. Warhammer talents push Cyclone damage and radius or empower throw pickups; Katana talents bleed, slow or execute off Sunder Draw. Talents are part of the loadout, so two duelists swinging the same weapon rarely play identically.

Build a loadout that fits

Full counters and matchup notes live in the in-game Weapon Codex — or learn the basics in How to Play.

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